SFFmuse Forum Index SFFmuse
The place writers can grow. (Like cats.)
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Games that inspire you to write?

 
Post new topic   Reply to topic    SFFmuse Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
FallenStar
Playful Kitten


Joined: 25 Nov 2004
Posts: 9

PostPosted: Sat, 04 Dec 2004 7:59 pm    Post subject: Games that inspire you to write? Reply with quote

In my personal experience, computer games are mainly a distraction to get caught up in and prevent you from getting past a tough part in your story, and while it's true that they can sometimes give your mind what it needs to start popping out ideas again, they work against you far more.

But what about you all? Are there any games that get you inspired to write, and if so, which ones? By inspired, I don't mean stealing ideas from them ("oh, look at that beautiful sword, I think I'll put one in my novel"). Just inspired in the sense that it gives you your own ideas or makes you feel like adding a chunk of words to your story.
_________________
...aka Mark Raven.
Back to top
View user's profile Send private message
kitten42
Cat-min


Joined: 16 Oct 2004
Posts: 624
Location: the multiverse moontree

PostPosted: Sun, 05 Dec 2004 12:43 pm    Post subject: Reply with quote

Well, no, but they're great for me to get past burn-out. When I'm feeling like I just can't look at this stupid @Q#@#$#@# story anymore, and I'm about to lose my mind, I go play a few rounds (or hours) of Tetris, or Super Collapse. Games that have stories to them don't work for this, it has to be mindless mechanical analysis games, preferably having to do with math, spatial relationships, or both. Sonic used to be good, but I can't find it anymore. I personally can't stand quest-type games, or computer RPG one-players, and most of the time I avoid MUDs or MMUDs like the proverbial plague. Actually, to be truthful, I love the quest types and the RPGs and the MUDs to death, but I'm an addict, I know it, so I avoid it like a ten-year AA member avoids alcohol. They take up too much of my life when I do play them, I get NOTHING useful done for months at a time, and that fact drives me into deep depression, so I keep out of the whole cycle to begin with. But neither type has ever helped me with a story, per se. Out of the games I do play, I just get mental refreshment that allows me to look at my story again and start to think up new ways to make my characters hate my guts.


Kitten42
_________________
Wit is educated insolence-Aristotle

I took down my score from Nanowrimo 2004, it was a bit old.
Back to top
View user's profile Send private message
lizzy2150
Feral Cat


Joined: 16 Nov 2004
Posts: 122
Location: Bronx, NY

PostPosted: Sun, 05 Dec 2004 1:14 pm    Post subject: Reply with quote

kitten42 wrote:
Well, no, but they're great for me to get past burn-out. When I'm feeling like I just can't look at this stupid @Q#@#$#@# story anymore, and I'm about to lose my mind, I go play a few rounds (or hours) of Tetris, or Super Collapse. Games that have stories to them don't work for this, it has to be mindless mechanical analysis games, preferably having to do with math, spatial relationships, or both.


I'm with you on that. I tend to play Snood when I'm trying to get past a sticky point in my writing. I like letting my subconscious work out the problem while I'm "concentrating" on the mindless game. . .

-Lizzy
Back to top
View user's profile Send private message Send e-mail
Kayara
Large Cat


Joined: 28 Nov 2004
Posts: 431

PostPosted: Mon, 06 Dec 2004 2:19 pm    Post subject: Reply with quote

lizzy2150 wrote:
kitten42 wrote:
Well, no, but they're great for me to get past burn-out. When I'm feeling like I just can't look at this stupid @Q#@#$#@# story anymore, and I'm about to lose my mind, I go play a few rounds (or hours) of Tetris, or Super Collapse. Games that have stories to them don't work for this, it has to be mindless mechanical analysis games, preferably having to do with math, spatial relationships, or both.


I'm with you on that. I tend to play Snood when I'm trying to get past a sticky point in my writing. I like letting my subconscious work out the problem while I'm "concentrating" on the mindless game. . .

-Lizzy


Snood. :) That's my main procrastination game too. My copy is an early beta shareware though. It doesn't seem to actually help me all that much with my thinking unfortunately - even though I keep trying to convince myself that it does. ;)

I also play a lot of Minesweeper and Solitaire of various types.
Back to top
View user's profile Send private message
Agent_MelkMan
Bouncy Kitten


Joined: 23 Apr 2005
Posts: 30
Location: Under a rock, really

PostPosted: Sun, 24 Apr 2005 9:27 pm    Post subject: Reply with quote

Final Fantasy
_________________
Everyone's a building burning
with no one to put the fire out.
Standing at the window looking out,
waiting for time to burn us down.
Everyone's an ocean drowning
with no one really to show how.
They might get a little better air
if they turned themselves into a cloud.

I'm a guy.
Back to top
View user's profile Send private message AIM Address
PepperDust
Literary Lion


Joined: 12 Oct 2004
Posts: 1284
Location: It's all in your head anyway, so what does it matter?

PostPosted: Sun, 24 Apr 2005 10:05 pm    Post subject: Reply with quote

Um... does minesweeper count? It requires analysis.
_________________
"It's":
It's not possessive.

http://pepperdust.deviantart.com <~~Bored? Check it out!
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Jason
Fuzzy Kitten


Joined: 02 Aug 2005
Posts: 1
Location: Phoenix, AZ

PostPosted: Tue, 02 Aug 2005 3:55 pm    Post subject: Reply with quote

My wife and I like to play Evercrack 2. lol I have made the commitment however not to play until I have finished my goal for the day. The game is very addictive, and time flies but that is also time better used to make progress to my novel.

If you did not get the above reference I am writing about Everquest 2.
_________________
No matter how much others knock you down, believe in yourself and you will always be a success.
Back to top
View user's profile Send private message
robertsloan2
Dzurlord


Joined: 23 Sep 2004
Posts: 2512
Location: Lawrence, KS

PostPosted: Wed, 03 Aug 2005 8:21 am    Post subject: Reply with quote

What inspires me is any game I've played so much that it's brainless and familiar. This includes Diablo 2 -- if I start a new character and repeat Act 1. It has story, but it's familiar story. Solitaire, Freecell, Bejeweled -- they're all rumination games.

Any new game will be too much of a distraction. But when I know it so well that it's only occupying part of my mind, it'll kick start the rest. Very often I named Diablo 1 or 2 characters after characters in my WIP.
_________________
Robert A. Sloan and Ari Cat >^..^<

2009 New Year's Resolution: send out a pro novel submission.
http://robertsloan2.deviantart.com has a complete updated list of my eHow articles in the journal footer. Read free, I get paid on ad-share!
Current Project: http://www.explore-oil-pastels-with-robert-sloan.com -- the website that grew into a reference book on oil pastels!
[b]NaNoWriMo Total Count: 353,066/b]
Nanovel 1: Magic in the Streets 82,964
Nanovel 2: Greenwood Road 84,709
Nanovel 3: Medicine Show 75,978
Nanovel 4: Greenwood Gates 94,378
Nanovel 5: Greenwood Home 65,415 at December 1, 2009

December Finish Greenwood Home 89,513
Back to top
View user's profile Send private message Visit poster's website AIM Address
PepperDust
Literary Lion


Joined: 12 Oct 2004
Posts: 1284
Location: It's all in your head anyway, so what does it matter?

PostPosted: Wed, 03 Aug 2005 12:26 pm    Post subject: Reply with quote

I play the pinball game that came on my computer. It's absolutely mindless but you still have to pay attention. That and Spider Solitaire. Those are my two big games.
_________________
"It's":
It's not possessive.

http://pepperdust.deviantart.com <~~Bored? Check it out!
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
OnyxFlame
Feral Cat


Joined: 27 Oct 2005
Posts: 124
Location: Kansas

PostPosted: Fri, 28 Oct 2005 5:25 pm    Post subject: Reply with quote

I absolutely adore RPG's, but they've never actually helped me write better. (Although during hours of mindless fight scenes on Lufia 2, I used to sit around thinking up stuff I never actually wrote. And I DID write several rather amusing and pointless letters on Animal Crossing. Razz)

What happens when I play a video game is I get ideas on how I'd do it better if I was the one making the games. Stuff like "Ok, WHY do the guys in the back do less damage if they're equipped with bows? Isn't the purpose of a bow to hit someone from a distance? And if they're as close to the enemy as that guy with a sword, how the hell are they gonna shoot him anyway?" I've come up with complex mechanics for whole imaginary games this way, heh.
_________________
If a squirrel is chasing you, drop your nuts and run.
Back to top
View user's profile Send private message Visit poster's website
robertsloan2
Dzurlord


Joined: 23 Sep 2004
Posts: 2512
Location: Lawrence, KS

PostPosted: Sun, 09 Mar 2008 6:04 pm    Post subject: Reply with quote

Oh now that makes sense. Wanting to make rules changes is a good start to creativity the same way that reading a scene in a book where the author did something I wouldn't pokes me to write that alternate idea as its own story. Which usually goes so far away that it's not even recognizable which book or story I got mad at.
_________________
Robert A. Sloan and Ari Cat >^..^<

2009 New Year's Resolution: send out a pro novel submission.
http://robertsloan2.deviantart.com has a complete updated list of my eHow articles in the journal footer. Read free, I get paid on ad-share!
Current Project: http://www.explore-oil-pastels-with-robert-sloan.com -- the website that grew into a reference book on oil pastels!
[b]NaNoWriMo Total Count: 353,066/b]
Nanovel 1: Magic in the Streets 82,964
Nanovel 2: Greenwood Road 84,709
Nanovel 3: Medicine Show 75,978
Nanovel 4: Greenwood Gates 94,378
Nanovel 5: Greenwood Home 65,415 at December 1, 2009

December Finish Greenwood Home 89,513
Back to top
View user's profile Send private message Visit poster's website AIM Address
Display posts from previous:   
Post new topic   Reply to topic    SFFmuse Forum Index -> The Arcade All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group